Also, edits can be made in real-time or by positioning the playhead. FCP X links and allows you to view up to 64 clips at once, by switching between up to four banks of 16 cameras each. Thanks Larry!įCP 7 would LINK up to 128 cameras in a multicam clip, however you could only view 16 of them. Update: Larry Jordan offers more info on the differences between FCP7 and FCPX's multicam implementation. I think Apple is very much gambling on the future here and I am definitely considering looking into it for short form work. Case in point: I'm working on a feature right now and was very surprised when the post house asked me to deliver the Final Cut Pro 7 project for grading / mixing instead of EDLs and OMF. But over time I think this will matter less and less. I really can't see EDL support ever being added, nor support for broadcast tape capture. That doesn't make it a perfect tool for the professional broadcast / film industries of course. It's worth noting that broadcast monitoring is only supported on Lion. There is no word yet from Black Magic Design or Matrox but I would assume new drivers are coming soon. Broadcast monitoring - Apple's description is vague about which devices are supported but today AJA released new drivers that support FCPX output from SDI.This is now supported in FCPXML 1.1, although it's worth noting that Apple's developer documentation still says XML is not a perfect copy and does not contain everything that a project file does. XML 1.1 - As mentioned earlier on this blog, the previous version of FCPXML didn't support audio levels so you'd lose your levels if you transferred the project elsewhere.This really should have been a 1.0 feature. Media Relink - You can now reconnect to files, which is useful if you need to swap out VFX shots or FCPX for some reason loses the link.Frame.io integrates directly into Final Cut Pro and unlocks powerful ways to. In comparison, Adobe Premiere Pro supports 4 angles and Final Cut Pro 7 supports 128. Included with Premiere Pro and After Effects, Frame.io unlocks powerful ways. Multicam - 64 angles are supported and lots of options for syncing, including PluralEyes-style analysis of the audio waveforms.Here are some of the features I found interesting: My first reaction (and the reaction of a lot of people on Twitter) was that this was the version Apple should have released back in June. Looking through the details, it's hard to find anything that would appeal to consumers and it is clear that this is an attempt by Apple to appease at least some of the pros. Today Apple released Final Cut Pro X 10.0.3 which offers several new features such as multicam and broadcast monitoring (beta) that were previously missing.
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